Dungeons & Dragons
A group of high schoolers sit around a table drinking copious amounts of Mt. Dew, all while pretending to be orcs or sorcerers and rolling handfuls of dice with more sides than golf balls have dimples in this thrilling true to life adaptation of the classic game. No, wait, instead we get a live-action adventure that puts the “Dung” in Dungeons & Dragons. Ignoring the shelves of existing literature set in the D&D universe littering bookstores and comic book shops, and also ignoring the fairly decent cartoon of the late 1980’s, the director instead chose to give us an all-new adventure, which breaks new ground in the amount of source material ignored in order to produce a terrible Hollywood movie of an existing property. Director Courtney Solomon had the rights for the film for ten years, and this is his best effort. The culmination of all his dreams. His shining star in a dark void. Ten years…..wasted! Drunken monkeys banging away on keyboards with bananas produced better scripts in that time. The lone bright spot of the movie is Jeremy Irons seemed to realize what junk he was in, and had a grand ol’ time hamming up, over acting, and becoming the best performance in the film.
His sorcerer gone mad in his lust for power and dragon control is fun to watch, hilarious at times. Fellow villain Bruce Payne plays his Damodar character with a permanent scowl and low voiced threat voice that he seemed to either be loving his role, or he was awakened each morning at 4 am by construction and the scowl lasted all day. Either way, it’s a boon for us, as fun with acting is always preferable to being bored to tears. Grab your +3 Mace and come with me on a grand adventure, a quest to parts unknown to retrieve an ancient device, the magical “Eject” button of the DVD player!