Justice League: Crisis on Two Earths
2010
Written by Dwayne McDuffie
Directed by Sam Liu and Lauren Montgomery
A popular science fiction trope is heroes who are evil, villains who are good. From alternate universe to just same universe doubles, this phenomenon appears again and again, often involving goatees. Justice League: Crisis on Two Earths continues the tradition, by utilizing the long-lived Crime Syndicate that has survived several decades of DC comics reboots and remixes. Instead of getting caught up in having characters face their dark side, the evil twins are just the setting for a tale of good versus evil that accelerates into the ultimate stakes, thanks to Owlman’s secret plan.
Justice League: Crisis on Two Earths is an Easter egg hunter’s dream. There are so many alternate versions of DC Comics characters that you need a flow chart to figure them all out. Add to that several of them being not only evil mirrors, but references to other non-comic characters and you will spend each viewing discovering something new. It’s one of the better DC animated films, getting the characters correct The setting in the alternate Earth allows for much more crazy stuff
We open with Lex Luthor and the Joker breaking into a secure vault. But hey, Joker is called Jester, and the two are breaking into the vault of murderous criminals. One sacrifice later, and Lex Luthor is the only hero left in a world of villains. So he warps away to our world (I’ll be referring to the DC Universe as our world, because it’s just easier), with is stuffed full of heroes like an overripe pinata.
On their planet, the Crime Syndicate is free to do whatever they want, due to a combination of fear and bribes. They only don’t kill the leaders and take over the planet due to fears of retaliatory nuclear strikes. But they’re working on their own bomb that can potentially destroy anywhere on the planet, which will tip the balance in their favor. Only a few brave souls stand up to them, as most who try don’t live to stand again.