Superman: Unbound (Review)

Superman: Unbound

Superman Unbound
2013
Screenplay by Bob Goodman
Based on Superman: Brainiac by Geoff Johns and Gary Frank
Directed by James Tucker

Superman Unbound

“You can’t control a living thing without destroying what’s alive about it” — Zor-El

That quote is key for Superman Unbound, as Superman deals with a new threat to Earth, a threat from Krypton’s past that threatens the galaxy at large in addition to his adoptive home. Brainiac travels the universe capturing cities in bottles and then destroying their planet of origin, in an attempt to absorb all the knowledge in the universe. In order to prevent new knowledge from existing, Brainiac keeps the cities in the same state they were when they were captured. No one ages, everything stays the same, they are trapped in purgatory. As you can imagine, Superman is not okay with this fate befalling Earth, nor is he fine with leaving the lost Kryptonian capital of Krandor as a bottle decoration in Brainiac’s ship.
Superman Unbound supergirl
Superman: Unbound is based on Superman: Brainiac by Geoff Johns and Gary Frank. Brainiac presented here is a cold, calculating monster that is an unstoppable force in the galaxy. He’s been at it for decades, adding city after city to his collection and leaving a trail of death and destruction in his wake. Brainiac brings up echo of the Borg, as he arrives in a lone ship (though his is shaped like a black skull), his robot troops adapt to the local defenses and absorb the knowledge of his victims. They both carve out cities from the ground, and Brainiac is more machine parts than organic at this point. But he’s also just one guy, as opposed to a collective consciousness. The motivations are similar but also different.

We begin with seemingly normal situations on Earth, massive violence in Metropolis (committed, they say, because Superman will obviously be busy with an earthquake in South America that happened a bit ago!) The heavily armed thugs manage the best the surprisingly militarized Metropolis police, but what they don’t bank on is Supergirl showing up to ruin their fun. Lois Lane (who volunteered to be their hostage) provides the snark as Supergirl rips through their defenses, joined by Superman, who faster than a speeding bulleted his way back to the US in time to take out the last of the bad dudes.
Superman Unbound finger
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Justice League: The Flashpoint Paradox (Review)

Justice League: The Flashpoint Paradox

Justice League Flashpoint Paradox
2013
Written by James Krieg
Based on Flashpoint by Geoff Johns and Andy Kubert
Directed by Jay Oliva

Justice League Flashpoint Paradox
Flashpoint became the even that subsequently rebooted the DC universe into The New 52!, as the covers say. Basically, everything got rebooted, and was done so with less of a notice than you would like to wrap up storylines in dozens of comic books. This resulted in some things being a bit more rebooted than others, but all that continuity you knew and loved was once again thrown out the window by the latest DC reboot. Justice League: The Flashpoint Paradox doesn’t get into the continuity situation (except a brief costume change at the end), but deals with the storyline that causes it, leaving the actual fallout for the eventual sequels like Justice League: War. It lacks the excitement and fun of some of the animated DC flicks, though does have a few bright points to offer.

Flash is a character that, like Batman, is overshadowed by his villains. I say this not because I don’t really care for Flash, but because I find the dynamics of his villains far more interesting. Captain Cold and the Rogues are a cool team dynamic, working together for profit while avoiding excess casualties, even if they occasionally get sucked into more bloody affairs simply because they walk in the criminal underworld. Flash is potentially one of the most powerful heroes on the planet, and they regularly do battle with him. They even fight against other super-villain teams that try to control them. However, Professor Zoom/Reverse Flash/Eobard Thawne is simply an Evil Flash from the future who is a jerk. Sadly, the tale here turns the Rogues into petty thugs easily tricked by Professor Zoom, who then orchestrates manipulating Flash into altering history and continues to taunt Flash even as the future Professor Zoom comes from ceases to exist. C. Thomas Howell puts in a good performance letting the creepy sociopath shine through, but he’s stuck with what is there in the script to deliver, and Professor Zoom never becomes a classic villain.
Justice League Flashpoint Paradox
The biggest problem with Flashpoint is that it was never really that good to begin with. The series wasn’t terrible, but it never really turned into a classic story that will survived through the ages. The only real continual allure is the alternate reality itself, and even some of that is a bit corny. We already had alternate versions of the Justice League members not that long ago with Justice League: Crisis on Two Earths, and despite the limited screen times, many of those characters felt more developed than the inhabitants of the Flashpoint world.

The fact the event was used to justify the rebooting of all of DC continuity makes it a lightning point of controversy, as some of the rebooting caused arguments of their own (Superman’s marriage went kaput, many dead characters sprung back to life, a few established female characters suddenly became giant slores) in addition to the general idea of everything getting reset yet again in DC. One theory was the resetting was a ploy to gain new readers, though if that was true, it didn’t seem to pan out too well, but much digital ink was spilt as various factions argued throughout the internet.
Justice League Flashpoint Paradox
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